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Zero-G Bounty: The adventures of laser cowboy in space | 2D Platforming Game
Oct. 2017 - Dec. 2017
Main Tasks
- Implemented AI Enemies and base systems for all enemy types
- Designed and creating functionality for the Cunductor(Train Boss) boss
- Programmed “Pac-Man” loading level mini game including the AI for the enemies
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Things I did
Artificial Intelligence - Base Enemy (Unity)
AI system
I was in charge of making the base enemy AI for the game and decided to make 3 enemy types. Each enemy type had 3 base states, a pathing state, an attacking state, and an idle state

Artificial Intelligence (Unity)
Train Boss
I also set up the base boss architecture and set up the states for the first boss of the game "The Conductor". The base boss code is consistent of state machines that follow random attacking states. Each state gets progressively more challenging as the bosses health depletes giving the player less room for mistakes and making them think ahead a little bit.
