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Risk of Rain 2 | Roguelike Third-person Shooter Game

April 4, 2019

Risk of Rain 2 is a roguelike third-person shooter game developed by Hopoo Games, published by Gearbox Publishing and made in Unity. A sequel to 2013's Risk of Rain, it was released in early access for Microsoft Windows, and Nintendo Switch, PlayStation 4 and Xbox One in 2019 before officially releasing on August 11, 2020.

Risk of Rain 2 | Roguelike Third-person Shooter Game: Projects
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Things I did

I was the sole software engineer(with a software engineering support if needed) on the project. My main responsibilities with my team (consisting of a lead designer and a few artists) were to add content to the upcoming content updates for the games early access release leading up towards the official release. This consisted of adding in new items, enemies, bosses, and playable characters (anything considered content). From the conceptual phase to the final release.

Risk of Rain 2 | Roguelike Third-person Shooter Game: Skills

Winter Update

Artifacts Update

This update had 2 new enemies, a potential new boss, 6 new items, and 3 new equipment added from me.The two new enemies added were the Parent and the mini mushroom. One being a come back from the previous game in the series and the other a completely new enemy of our creation. The already built AI and state machine system makes it fairly easy to add on to the roster of potential enemies to fight. My task, outside of jumping into a brand new code base and figuring out how everything ticks, was to essentially create the logic for, add in and hook up the skills they use. While also linking the necessary effects, sounds, and timers for the designer to use and balance around. 

The items get a bit more involved though. The new items I added in for this update were the Repulsion Armor Plate, Squid Polyp, Death Mark, Interstellar Desk Plant, focus convergence and the two equipment's were the Sawmerang, Recycler. Items go a long ways around in various different locations in the codebase cause they can interact with anything in the game. From buffs, to debuffs, stat boosts, passives actives, projectiles, and all sorts of effects that happen in plenty of places. Luckily Ror2's codebase was fairly clean with there events where most of the item interactions were located but with items like the Death Mark needed a few touch ups in other locations to make sure everything plays nice.

The boss is potential cause it inevitably had to be cut out towards the end due to not reaching expected standards, though due to the activeness of the community and a slight over site by the building team it ended up being data-mined by the Ror2's modding community. This boss was dubbed the Grandparent. There was also an unused item attached to him that was supposed to be dropped on defeat called the ancestral incubator that was also cut for similar reasons.

Spring 2020 Update

1.0 Update

This update consisted of 2 new enemies, the two Lunar chimeras of Golem and Wisp. 5 new items and 2 new Equipments. The Molten Perforator, shatterspleen, Mired Urn, Defiant Gouge, Mercurial Rachis, Gorag's Opus, and Forgive me Please.

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